In 2014 the CEO of Intel Corp Brain Krzanich said, “We are in the midst of a transformation, from a world of screens and devices to a world of immersive experiences”. Furthermore, with the rapid growth in participant culture, creative production is the primary motive for interaction with digital collections. These issues pose significant experimental and theoretical challenges for memory institutions and the storehouses of cultural material. Situating the GLAM sector (galleries, libraries, archives and museums) as laboratories for applied research, this presentation explores new paradigms for transforming heterogeneous intangible and tangible heritage datasets into embodied and interactive experiences. Through a series of applications that incorporate frontier technologies in data capture, virtual environment design, interactivity, information visualization, visual analytics and data mining, the discussion investigates frameworks that are widely applicable to the digital humanities today!
• Museum Victoria’s data browser: for 100,000 objects in 360-degree 3D immersive environment (2014)
• Look up Bombay: a gigapixel fulldome installation for the Prince of Wales Museum, Mumbai (2014)
• Pirates Scroll 360 and Pirates Scroll Navigator: two treatments of an 18m scroll painting for the Hong Kong Maritime Museum (2013)
• The Pure Land projects: four interactive exhibitions based on facsimiles of the World Heritage Site of the Dunhuang Caves, China (2012–2015)
• PLACE-Hampi and the new museum Kaladham: based on the World Heritage Site of Hampi, Karnataka, India (2006–2012)
• ECloud WW1: for Europeana a world touring exhibition representing 70,000 objects from the website (2012)
• Hong Kong Kung Fu Archive: as an example of ongoing projects in the development of 4D archives for intangible heritage (2014–)
Professor Sarah Kenderdine researches at the forefront of interactive and immersive experiences for museums and galleries. In the last 10 years Kenderdine had produced over 70 exhibitions and installations for museums worldwide. In these installation works, she has amalgamated cultural heritage with new media art practice, especially in the realms of interactive cinema, augmented reality and embodied narrative. Sarah concurrently holds the position of Professor, National Institute for Experimental Arts (NIEA), University of New South Wales Art | Design (2013—) and Special Projects, Museum Victoria, Australia (2003—). She is Adjunct Prof. and Director of Research at the Applied Laboratory for Interactive Visualization and Embodiment (ALiVE), City University of Hong Kong and Adjunct Prof. at RMIT.
Prof Sarah Kenderdine is delivering the keynote address at the Digital Densities symposium, which will be held from the 26-27th March. The event is an initiative of the Digital Humanities Incubator in the School of Culture and Communications, which seeks to raise the profile of the digital humanities at the University of Melbourne. The core objective of the event is to explore the theoretical implications of digital technologies on material culture. Prof Kenderdine's address, and indeed the event more broadly, is of interest both to scholars and cultural practitioners working within Australia's cultural institutions such as Museum Victoria and the NGV. This event will thus present an excellent opportunity to liaise with representatives from these institutions to develop new partnerships and projects into the future.
You can attend the digital densities symposium on Friday March 27 by visiting the symposium registration page.
Thursday, 26 March | 6:00 - 8:00PM
Macmahon Ball Theatre
Ground Floor, Old Arts Building
The University of Melbourne
Contact Amanda Malel Trevisanut in the School of Culture and Communications at [email protected] or 9035 3980.
Professor Sarah Kenderdine